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John Conway's Game of Life is a captivating example of how simple rules can give rise to complex, emergent behavior. Imagine a grid where each cell can be either alive or dead. The game's evolution is guided by four straightforward rules:Birth: A dead cell with exactly three live neighbors becomes alive.Survival: A living cell with two or three live neighbors stays alive.Death by Underpopulation: A living cell with fewer than two live neighbors dies. Death by Overcrowding: A living cell with more than three live neighbors dies.From these humble beginnings, intricate patterns, self-replicating structures, and even moving "creatures" emerge. It's a mesmerizing display of computational creativity, where the boundaries between art, mathematics, and computer science blur.